24h of Daytona 2021

Basic info and calendar

Welcome to the 24h of Daytona 2021, presented by Sim Lab. 

30th to 31st of January 2021

Race start: 12:00 GMT Saturday 30th of January.
Race end: 12:00 GMT Sunday 31st of January.

Classes
  • DPi: Cadillac DPi-V.R
  • LMP2: Oreca 07 / Ligier JS P217 
  • GTE: Porsche RSR, BMW M8, Aston Martin Vantage GTE, Ferrari 488 GTE, Corvette C7.R and C8.R
rFactor 2

Race details and downloads

Times and server

Practice: Practice server is live right now. Official practice starts at 09:00 GMT on race day. 

Qualifying: 10:50 GMT – 60 minutes – Private session so you won’t have other cars on track. 
(check on your timezone)

Warmup: 10 minutes.
Race start
: 12:00 GMT – Rolling start. 

Server details

Search for Exiled. Password will be sent via email.
Start time in-game: 12:00
1x Tyre wear
1x Fuel.
1x Time compression. 
Rules: DQ only.
50% damage. 

Cars and tracks required
Cars
Track

Drivers and teams

Teams can be made of between 2 and 6 drivers.

Minimum drivetime

2 hours per driver during the whole race duration. No minimum or maximum stint lengths.  

That’s a lot of information!

If you have any questions, please ask away. You can find us on Discord or Facebook

Sign up

Donate now – Keep Exiled alive

Racing at Exiled is free, but any donations to keep the servers going are welcome! 
Make a donation now
(All money goes directly to the server payment system, not the owner).

Racing rules

Race starts

We expect drivers to be careful during the start of the race, especially during the first lap. Reckless driving will not be tolerated and those causing incidents during the start of the race will be punished.

The admins will never restart a race because a huge pileup has occurred in Turn 1.

Any race restart will be done at the discretion of the admin(s).

Passing and contact

It is the overtaking driver who has the responsibility of making the pass without making contact. 

In general if the overtaking car is well alongside (more than 50%) at the turn in point, then it has the right of the line and the overtaken car should abide and ensure enough room for the pass to happen. 

Failure to get the car alongside by the turn in point will mean that the car in front has the right of line and you should back off and ensure no contact happens. The car in front may decide to leave you room, but you can not count on it. Any contact will likely be the responsibility of the overtaking car. 

If a pass is made when contact with the car/s is severe enough to push the overtaken car off-line or off-track -or spin, to lose the position-, for example because you overcooked the corner and were not able to stop the car, you will need to concede the position. Failure to do so will be penalised.

Blocking

Defending drivers are asked not to block. Generally, the one movement across the track rule is standard – but if the block causes the driver to move off track, that will warrant a penalty.

What is a block? – When you drive across the track with the intention of stopping the car behind from overtaking you. It may or involve making contact with the other driver.

How can we tell the difference between a push-to-pass and a block? – It is the overtaking driver’s responsibility to ensure they can get past the driver ahead cleanly. As repeated above, if you make contact causing the defending driver to bounce off-line or off-track – or spin, you will be penalised. 

X